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Leaning Tower of Pisa

This model was created fully procedurally in Houdini. The aim was to have it suitable for destruction simulations, so the walls and other parts are made of individual bricks. Textures were tri-planar projected. Everything was then rendered in Redshift.

I also did some simple simulation fall test, that you can see below. I find Age of Empires II DE game buildings destruction really impressive so I decided to do it in a similar way. Most of the constraints then weren't very strong so individual bricks didn't hold together that much, and I could reach the required look. Realistic fall of the tower would be totally different.

Fall simulation